Job detail for Modeler (weapons and vehicles)

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Modeler (weapons and vehicles)
Ubisoft Montreal
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Company description

Ubisoft is a world leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job description

As a Modeler (weapons and vehicles) at Ubisoft Montreal, you will give shape to the objects and elements that make up the 3D universe of a Ubisoft game. Using studio tools and specialized software, you will create and texture weapons, vehicles, accessories, and other components to contribute to an immersive and visually consistent gaming experience. By collaborating closely with the creative and production teams, you will help design harmonious environments that respect both artistic intentions and technical constraints.

What you will do

  • Collaborate with the art and narrative teams to understand the creative and artistic visions of the game
  • Create prototypes and final models that support the project's visual identity
  • Design and model 3D elements based on visual references, blueprints, or original concepts
  • Apply textures adapted to the artistic and technical needs of the project
  • Integrate and validate 3D elements in the game engine to ensure their visual quality and proper functionality
  • Work with the design, modeling, programming, and texture art teams to ensure the visual consistency of game elements
  • Adjust your creations based on feedback from testing teams, development teams, and production partners
  • Respect constraints related to memory, rendering, and game optimization
  • Use internal and external tools to improve your work methods and the visual quality of models
  • Follow advancements in 3D modeling and industry trends to develop your technical knowledge
Qualifications

What you bring to the team

  • Mastery of 3D modeling and texture application
  • Use of software such as 3DS Max, Maya, Blender, Substance Painter, ZBrush, or similar tools
  • Use of 2D art tools like Photoshop
  • Ability to effectively organize your priorities in an evolving production environment
  • Ability to collaborate effectively with different teams and communicate clearly
  • Curiosity and openness to feedback and adjustments
  • Demonstrated interest in automotive design, mechanical design, or industrial design
  • Continuous development of your knowledge of tools and practices related to 3D modeling

What to send us

  • Your CV highlighting your relevant skills and experience
  • A portfolio showcasing your 3D work, including images or a link to your online portfolio