Job detail for Economy Designer

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Economy Designer
Ubisoft Montreal
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Company Description

Ubisoft is a world leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job Description

The Economy Designer will be responsible for operating and maintaining the progression and reward systems for Rainbow Six Siege, working in close collaboration with the Senior Economy Designer, the Monetization team, and other design teams.

They will operate Battle Pass rewards and progression based on the Monetization team's content roadmap, collaborate with other design teams to improve onboarding and seasonal engagement, and work with the Senior Economy Designer and the analyst to simulate the impact of new designs and balancing changes.

WHAT YOU WILL DO

Game Design

  • Operate Battle Pass rewards and progression structures based on the Monetization team's content roadmap
  • Adjust progression systems, including XP and Clearance levels, reputation rewards, event rewards, and end-of-match rewards to meet project objectives
  • Collaborate with other design teams to improve onboarding rewards and seasonal engagement
  • Design and adjust reward pacing throughout seasons to maintain player motivation and retention, drawing on player psychology and motivational levers
  • Conduct and share benchmarks on progression and reward systems (Battle Pass, onboarding, mastery, challenges) across comparable live-service games, deconstructing them to inform design decisions
  • Bring creativity to reward and progression features while remaining aligned with the overall game vision
  • Contribute to documenting designs and balancing changes, and keep this documentation up to date

Economy and Statistics

  • Collaborate with the analyst to continuously monitor the health of the game economy
  • Work with the analyst to produce seasonal reports on the game's economic performance
  • Collaborate with the Senior Economy Designer to simulate the impact of new designs and balancing changes before implementation
  • Support the definition of metrics and data collection requirements related to progression and reward systems
  • Stay informed about acquisition, retention, and monetization levers so that progression and reward design supports the game's broader business objectives
Qualifications

WHAT YOU WILL BRING TO THE TEAM

  • 2 to 5 years of experience in game design, ideally with exposure to live-service or GaaS titles
  • Interest and basic knowledge of economy and player progression systems
  • Comfortable with quantitative data and simulation tools
  • Strong passion for video games, particularly competitive/live-service titles
  • Strong analytical and mathematical skills
  • Ability to model, adjust, and simulate reward and progression systems
  • Ability to collaborate and communicate constructively with design, monetization, and analytics teams
  • Rigor, with the ability to maintain and iterate on complex and interdependent systems
  • Good understanding of player motivational levers, learning theories, and progression pacing
  • Knowledge of acquisition, retention, and monetization levers, as well as game business models
  • Knowledge of modeling tools (Excel, VBA, Tableau, simulation tools, etc.)
  • Ability to conduct and synthesize competitive benchmarks into actionable recommendations
  • Constantly seeks improvement (takes initiative, challenges oneself)
  • Creative, with the ability to propose features aligned with the game's vision
  • Rigorous documentation habits, keeping information on designs and balancing clear and up to date